![]() It can be difficult to search for the clue you are working on manually, most browsers will have a If you haven't fixed the bridge in the Horror from the Deep quest, then you'll need to approach from the Lighthouse, crossing the rocks north of the Barbarian Outpost.This guide provides complete solutions to the clues, so please be aware that it may contain spoilers. Road between Rellekka and the Lighthouse. If you receive a casket here, turn on protect item and wait until you get to a safe area to open it. This area is a known hotspot for player killers. Located in level 50 Wilderness, near the Wilderness Agility Course south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena dig between the three small volcanoes. Fairy ring code B L R is the fastest route, taking you just east of the guild. ![]() South of Legends' Guild, to the North-East of East Ardougne. Hobgoblin Peninsula, west of the Crafting guild. Dig in the spot indicated, just west of the fern. The two trees indicated on the map are oak trees, just south of the Musician. Seers lodestone and run north or fairy ring code C J R. On the road between Seers' Village and Rellekka. South of Varrock, near the eastern mining spot. Just north of Falador, at the crossroads where there is a statue. South-west of Varrock, west of Champions' Guild near the mining spot with clay. Dig in between one of the large stones and the tree on the east side. North of Falador's walls next to gamer's Grotto inside the enclosure with oddly marked stones with no known purpose. Start on the east side of the eastern most Magic tree east of the Ranging Guild and follow the coordinates on the map. Look for the construction worker usually counting in the mid thousands. Dig 2 spaces north of the smaller crate that Bonafido is leaning on. Just south of East Ardougne, north of the Tower of Life, near the Necromancer's tower. You can dig inside of the building next to the tree. It is right next to the "Mod Timbo Tree". Head due west from the main gate and you'll get to the buildings. It is in the northwest corner of the most eastern of the three destroyed housing buildings in the southwest area of West Ardougne. In West Ardougne, dig inside one of the destroyed buildings. You could also use Fairy ring code C I P which takes you just north of the castle. Miscellania Teleport Scroll is the closest method of teleport, taking you to the entrance of the castle. On Miscellania, one of the Fremennik Isles, just east of the castle. ![]() Just west of the chemist's house in Rimmington. Follow the coal truck tracks all the way to the bridge. Across the river from the coal trucks, west of Seers' Village. Dig just east of the large rock.īrother Galahad's house. Just south of the Wizards' Tower, south of Draynor Village. Stand and dig left next to the standards (flags) behind the altar. The Chaos Altar north of the Observatory, the entrance to the Ourania Runecrafting Altar. To make it easier to find the clue needed, it has been split up into categories. This is due to the Wilderness and Free Trade Vote.įollowing is a list of all known map clues with the exact locations they lead to. Map clues that take a player to the Wilderness (only on Hard clue scrolls) have a far lower chance of appearing. It is easier to use the list below.ĭigging in the location pointed to by a map clue will never produce a Saradomin or Zamorak Mage, even at level 3. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. Players will often find that they simply have no clue where the map is pointing to. Map clues are not easy to do without help. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Search all of them until the next clue or the reward is found. Sometimes players may find a small pile of crates, or a multitude of them. If the map leads to a crate, it must simply be searched. The spade is available on the tool belt by default for newly created accounts. The spade on a tool belt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. ![]() They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. Maps are found across all levels of clue scroll. Map clues are an image of the location the player needs to search to advance along their trail.
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